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Tutorial info

  • Added on: 10 Abr 2018 - 09:27
  • Date Updated: Hoje, 15:04
  • Views: 37


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2 Ratings

Todas as variáveis para criar STATUS itens/skills

Muito importante ter todas as opções para melhorar e diferenciar seu server.

Postado por SmithSchuldiner on 10 Abr 2018 - 09:27

===================================================================================

HP & MP
Maximum HP - maxHp
Maximum CP - maxCp
Maximum MP - maxMp
HP Regeneration - regHp
CP Regeneration - regCp
MP Regeneration - regMp
Heal Effectivness - gainHp
Heal Proficiency - giveHp
Heal Bonus - bonusHp

===================================================================================

Ataque e Defesa
Power Defence - pDef
Magic Defence - mDef
Power Attack - pAtk
Magic Attack - mAtk
Attack Speed - pAtkSpd
Casting Speed - mAtkSpd
Magic Reuse - mReuse (Delay da skill)
Shield Defence - sDef
Shield Defence Angle - shieldDefAngle
Critical Damage - cAtk
Critical Damage(add) - cAtkAdd ( igual ao crit power,crit damage do SA )

===================================================================================

PvP Bonus
Physical Damage - pvpPhysDmg
Magical Damage - pvpMagicalDmg
Physical Skill Dmg. - pvpPhysSkillsDmg

===================================================================================

Atk. & Def. rates
Evasion - rEvas
Power Skill Evasion - pSkillEvas
Shield Rate - rShld
Critical Rate - rCrit
Blow Rate - blowRate
Lethal Rate - lethalRate
Magic Critical Rate - mCritRate (mCrit não funciona!!)
Cancel attacks - cancel

===================================================================================

Accuracy (menos miss) and Range (distância de ataque)

Accuracy - accCombat
Attack Range - pAtkRange (para fighters)
Attack Range - mAtkRange (para mages)
Attack Angle - pAtkAngle (para fighters)
Attack Count Max - atkCountMax (exemplo: um Warlord [Deadnought] ataca mais monstros que o normal)
Attack Reuse - atkReuse (esse é tipo Quick Recovery dos SA)

===================================================================================

Speed

Run Speed - runSpd
Walk Speed - walkSpd

===================================================================================

STR - STR (Physical power,physical skill's crit rate)

DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, successo em dagger skill's (como deadly dlow), shield block rate e run spd)
WIT - WIT (Magic critical rate, casting spd, resistência à hold, curses (como HP regeneration,diminui HP recovery rate, skill re-use time e efeitos do heal).
INT - INT (M.Atk)
MEN - MEN (M.Def,max Mp, mp recovery speed, resistência à poison, concentration)

===================================================================================

Resistência, vulnerabilidade

Aggression - aggressionVuln
Bleed - bleedVuln
Poison - poisonVuln
Stun - stunVuln
Paralyze - paralyzeVuln
Hold,Root,ETC. - rootVuln
Sleep - sleepVuln
Confusion -confusionVuln
Movement - movementVuln
fire - fireVuln
wind - windVuln
water - waterVuln
earth - earthVuln
holy - holyVuln
dark - darkVuln
cancel - cancelVuln (resistência à cancelamentos de skills)
debuff - debuffVuln
Critical - critVuln (resistência à danos criticos)

===================================================================================

Weapon resistência
noneWpnVuln - Shields
swordWpnVuln
bluntWpnVuln
daggerWpnVuln
bowWpnVuln
crossbowWpnVuln
poleWpnVuln
etcWpnVuln
fistWpnVuln
dualWpnVuln
dualFistWpnVuln
bigSwordWpnVuln

===================================================================================

Reflects
Reflect Damage Percent - reflectDam (Atenção aqui! não é reflectDmg, é reflectDam)
Absorbs Damage Percent - absorbDam
Transfer Damage Percent - transDam
Reflect Skill Magic - reflectSkillMagic
Reflect Skill Physical - reflectSkillPhysic

===================================================================================

Patk/Pdef pelo tipo de monstros:
Exemplos:
Mais patk para giants - pAtk-giants
Mais patk para undead - pAtk-undead
Mais pdef contra animals - pDef-animals
Mais pdef contra monsters - pDef-monsters

===================================================================================

ExSkills
Inv. Limit - inventoryLimit
WH. Limit - whLimit
Freight L. - FreightLimit
Private Sell L. - PrivateSellLimit
Private Buy L. - PrivateBuyLimit
Rec. Dwarf L. - DwarfRecipeLimit
Rec. Common L. - CommonRecipeLimit

===================================================================================

Rates de Consumo
Phys. Mp. Consume Rate - PhysicalMpConsumeRate
Magical Mp. Consume Rate - MagicalMpConsumeRate
Dance Mp. Consume Rate - DanceMpConsumeRate
Hp. Consume Rate - HpConsumeRate
Mp. Consume - MpConsume
Soulshot count - soulShotCount

===================================================================================

Skill mastery
Skill mastery - skillMastery
===================================================================================

Outro
Breath - breath (permite ficar mais tempo dentro da água)
===================================================================================

ORDERS
0x08 - para set (definir)
0x10 - para add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)
0x20 - não use esse (usado para formulas difíceis)
0x30 - para mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)
0x40 - para add/sub (masteries, buffs, debuffs, SA's)
0x50,0x60 - não precisa.

===================================================================================

Multiplicadores, "adicionais"

2.0 100%
1.90 90%
1.80 80%
1.70 70%
1.10 10%
1.0 0%

===================================================================================

0.90 -10%

0.80 -20%
0.70 -30%
0.10 -90%
0.0 -100%

===================================================================================

1 = 1
2 = 2
3 = 3


EXEMPLO:
Se você quer colocar +5 de evasão em algo:

<item id='1' name="Item Qualquer">
<for>
<
add val='5' order='0x40' stat='rEvas'/>
</for>b
</item>


___________ ou ___________

Se você quer adicionar mais
20% HP:


<item id='1' name="Item Qualquer">
<for>
<set val='361' order='0x08' stat='pAtk'/>
<set val='137' order='0x08' stat='mAtk'/>
<set val='12' order='0x08' stat='rCrit'/>
<add val='0' order='0x10' stat='accCombat'/>
<set val='325' order='0x08' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<mul val='
1.20' order='0x30' stat='maxHp'/>
</for>
</item>


___________ ou ___________

Se você quer colocar algum tipo de
resistência:

<skill id="1" levels="1" name="Skill Qualquer">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<mul order="0x30" stat="
poisonVuln" val="0.40" /> ----> Dá -40% chance de resistência !
<mul order="0x30" stat="poisonVuln" val="1.10 /> ----> Esse dá +10% de chance de resistência !
<add order="0x40" stat="accCombat" val="2" />
<mul order="0x30" stat="cAtk" val="1.15" />
<mul order="0x30" stat="rootVuln" val="0.70" />
<mul order="0x30" stat="pAtkSpd" val="1.05" />
<mul order="0x30" stat="mAtkSpd" val="1.04" />
</for>
</skill>

===================================================================================

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